Armor Rigging
Advanced understanding of armor subsystems. Allows makeshift modifications to armor subsystems through the use of rigs.
10% reduction in Armor Rig drawbacks per level.
Astronautics Rigging
Advanced understanding of a ships navigational subsystems. Allows makeshift modifications to warp drive, sub warp drive and other navigational subsystems through the use of rigs.
10% reduction in Astronautics Rig drawbacks per level.
Battleship Construction
Skill at the construction of advanced battleships. Required for advanced battleship BP manufacturing
Capital Remote Armor Repair Systems
Operation of capital sized remote armor repair systems. 5% reduced capacitor need for capital remote armor repair system modules per skill level.
Capital Remote Hull Repair Systems
Operation of remote capital class remote hull repair systems. 5% reduced capacitor need for capital class remote hull repair system modules per skill level.
Capital Repair Systems
Operation of capital armor/hull repair modules. 5% reduction in capital repair systems duration per skill level.
Cruiser Construction
Skill at the construction of advanced cruisers. Required for advanced cruiser BP manufacturing
Drones Rigging
Advanced understanding of a ships drone control subsystems. Allows makeshift modifications to drone subsystems through the use of rigs.
10% reduction in Drone Rig drawbacks per level.
Electronic Superiority Rigging
Advanced understanding of electronics subsystems. Allows makeshift modifications to targeting, scanning and ECM systems through the use of rigs.
10% reduction in Electronic Superiority Rig drawbacks per level.
EM Armor Compensation
To active armor hardeners: 3% bonus per skill level to Armor EM resistance when the modules are not active
To passive armor hardeners: 5% bonus per skill level to Armor EM resistance
Energy Weapon Rigging
Advanced understanding of the interface between energy weapons and the numerous ship systems. Allows makeshift modifications to ship system architecture through the use of rigs.
10% reduction in Energy Weapon Rig drawbacks per level.
Explosive Armor Compensation
To active armor hardeners: 3% bonus per skill level to Armor Explosive resistance when the modules are not active
To passive armor hardeners: 5% bonus per skill level to Armor Explosive resistance
Frigate Construction
Skill at the construction of advanced frigates. Required for advanced frigate BP manufacturing
Hull Upgrades
Skill at maintaining your ship's armor and installing hull upgrades like expanded cargoholds and inertial stabilizers. Grants a 5% bonus to armor hit points per skill level.
Hybrid Weapon Rigging
Advanced understanding of the interface between hybrid weapons and the numerous ship systems. Allows makeshift modifications to ship system architecture through the use of rigs.
10% reduction in Hybrid Weapon Rig drawbacks per level.
Jury Rigging
General understanding of the inner workings of starship components. Allows makeshift modifications to ship subsystems through the use of rigs. Required learning for further study in the field of rigging.
Kinetic Armor Compensation
To active armor hardeners: 3% bonus per skill level to Armor Kinetic resistance when the modules are not active
To passive armor hardeners: 5% bonus per skill level to Armor Kinetic resistance
Launcher Rigging
Advanced understanding of the interface between Missile Launchers and the numerous ship systems. Allows makeshift modifications to ship system architecture through the use of rigs.
10% reduction in Launcher Rig drawbacks per level.
Mechanic
Skill at maintaining the mechanical components and structural integrity of a spaceship. 5% bonus to structure hit points per skill level.
Nanite Interfacing
Improved control of general-purpose repair nanites, usually deployed in a paste form. 20% increase in damaged module repair amount per second.
Projectile Weapon Rigging
Advanced understanding of the interface between projectile weapons and the numerous ship systems. Allows makeshift modifications to ship system architecture through the use of rigs.
10% reduction in Projectile Weapon Rig drawbacks per level.
Remote Armor Repair Systems
Operation of remote armor repair systems. 5% reduced capacitor need for remote armor repair system modules per skill level.
Remote Hull Repair Systems
Operation of remote hull repair systems. 5% reduced capacitor need for remote hull repair system modules per skill level.
Repair Systems
Operation of armor/hull repair modules. 5% reduction in repair systems duration per skill level.
Salvaging
Proficiency at salvaging ship wrecks. Required skill for the use of salvager modules. 5% increase in chance of salvage retrieval per level.
Shield Rigging
Advanced understanding of shield subsystems. Allows makeshift modifications to shield subsystems through the use of rigs.
10% reduction in Shield Rig drawbacks per level.
Tactical Logistics Reconfiguration
Skill at the operation of triage modules. 25-unit reduction in strontium clathrate consumption amount for module activation per skill level.
Thermic Armor Compensation
To active armor hardeners: 3% bonus per skill level to Armor Thermal resistance when the modules are not active
To passive armor hardeners: 5% bonus per skill level to Armor Thermal resistance
