Tetragrammaton Research - EvE Market

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EvE-Online TETRR - Market: Cloaking
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Cloaking


Skill at using Cloaking devices. 10% reduction in targeting delay after uncloaking per skill level.

Can not be trained on Trial Accounts.
EvE-Online TETRR - Market: Cynosural Field Theory
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Cynosural Field Theory


Skill at creating effective cynosural fields. 10% reduction in liquid ozone consumption for module activation per skill level. Can not be trained on Trial Accounts.
EvE-Online TETRR - Market: Electronic Warfare
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Electronic Warfare


Operation of ECM jamming systems. 5% less capacitor need for ECM and ECM Burst systems per skill level.

Note: Does not affect capital class modules.
EvE-Online TETRR - Market: Electronics
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Electronics


Basic understanding of spaceship sensory and computer systems. 5% Bonus to ship CPU output per skill level.
EvE-Online TETRR - Market: Electronics Upgrades
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Electronics Upgrades


Skill at installing electronic upgrades, such as signal amplifiers, co-processors and backup sensor arrays. 5% reduction of CPU needs for all modules requiring Electronics Upgrades per skill level.
EvE-Online TETRR - Market: Frequency Modulation
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Frequency Modulation


Advanced understanding of signal waves. 10% bonus to falloff for ECM, Remote Sensor Dampeners, Tracking Disruptors and Target Painters per skill level.
EvE-Online TETRR - Market: Long Distance Jamming
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Long Distance Jamming


Skill at the long-range operation of electronic warfare systems. 10% bonus to optimal range of ECM, Remote Sensor Dampers, Tracking Disruptors and Target Painters per skill level.
EvE-Online TETRR - Market: Long Range Targeting
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Long Range Targeting


Skill at long range targeting. 5% Bonus to targeting range per skill level.
EvE-Online TETRR - Market: Multitasking
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Multitasking


Skill at targeting multiple targets. +1 extra target per skill level, up to the ship's maximum allowed number of targets locked.
EvE-Online TETRR - Market: Projected Electronic Counter Measures
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Projected Electronic Counter Measures


Operation of projected ECM jamming systems. Each skill level gives a 5% reduction in module activation time.
EvE-Online TETRR - Market: Propulsion Jamming
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Propulsion Jamming


Skill at using propulsion/warpdrive jammers. 5% Reduction to warp scrambler and stasis web capacitor need per skill level.
EvE-Online TETRR - Market: Sensor Linking
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Sensor Linking


Skill at using remote sensor booster/damper. 5% less capacitor need for sensor link per skill level.
EvE-Online TETRR - Market: Signal Dispersion
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Signal Dispersion


Skill at the operation of target jamming equipment. 5% bonus to strength of all ECM jammers per skill level.
EvE-Online TETRR - Market: Signal Suppression
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Signal Suppression


Skill at the operation of remote sensor dampers. 5% bonus to remote sensor dampers' scan resolution and targeting range suppression per skill level.
EvE-Online TETRR - Market: Signature Analysis
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Signature Analysis


Skill at operating Targeting systems. 5% improved targeting speed per skill level.
EvE-Online TETRR - Market: Signature Focusing
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Signature Focusing


Advanced understanding of target painting technology. 5% bonus to target painter modules' signature radius multiplier per skill level.
EvE-Online TETRR - Market: Survey
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Survey


Skill at operating ship, cargo and survey scanners. 5% improvement per level in the scan speeds of those module types.
EvE-Online TETRR - Market: Target Painting
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Target Painting


Skill at using target painters. 5% less capacitor need for target painters per skill level.
EvE-Online TETRR - Market: Targeting
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Targeting


Skill at targeting multiple targets. +1 extra target per skill level, up to the ship's maximum allowed number of targets locked.
EvE-Online TETRR - Market: Turret Destabilization
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Turret Destabilization


Advanced understanding of tracking disruption technology. 5% bonus to Tracking Disruptor modules' tracking speed, optimal range and falloff disruption per skill level.
EvE-Online TETRR - Market: Weapon Disruption
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Weapon Disruption


Skill at using remote weapon disruptors. 5% less capacitor need for weapon disruptors per skill level.